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fuckyeahtattoos: Done at Jim Coopers Under Your Skin Tattoo in Pensacola, Florida. I love it. :)

fuckyeahtattoos: Done at Jim Coopers Under Your Skin Tattoo in Pensacola, Florida. I love it. :)

sirmitchell:

Robin by Mike Mitchell

sirmitchell:

Robin by Mike Mitchell

(via awyeahcomics)

(Source: p1ss, via helenofdestroy)

(Source: pusheen)

thecakebar:

Colorful Cake Pops!

thecakebar:

Colorful Cake Pops!

(via thecakebar)

zunotoy:


Genesis Evangelion Kubrick Full Set Collection by Zuno
http://www.e-ureka.com/galleries/kp_Frameset.html

zunotoy:

Genesis Evangelion
Kubrick Full Set Collection by Zuno

http://www.e-ureka.com/galleries/kp_Frameset.html

(via oppachan)

insanelygaming:

Katamari Time - by Adam Bayley
Katamari meets Adventure Time!

insanelygaming:

Katamari Time - by Adam Bayley

Katamari meets Adventure Time!

(Source: insanelygaming)

(Source: thefloorshoes)

omocat:

poor guy…

omocat:

poor guy…

(Source: omocat)

justintr:

Custom Cave Story Figure - by Kody Koala
Flickr | Twitter | Facebook
More photos can be found on Kody’s Flickr. Also see more of his work here.

justintr:

Custom Cave Story Figure - by Kody Koala

Flickr | Twitter | Facebook

More photos can be found on Kody’s Flickr. Also see more of his work here.

rmsk8r05:

Ken VS Lt John by ~Pazero
bowtiecat:

Castaway + Mario = Epic.
This mash up was created by Ben Chen and you just have to check out his other work here and buy it here.

bowtiecat:

Castaway + Mario = Epic.

This mash up was created by Ben Chen and you just have to check out his other work here and buy it here.

dogbomber:

[ edit: aw man it didn’t go all the way through ]

Post-Apocalypse Zelda, Part 1

Something of a personal project, I’ve wanted to do a sort of Future Zelda for some time now, and school tossed this assignment my way: redesign an old video game.

I’ve always wondered what Hyrule would be like in some strange, parallel, bombed out universe, and this is my exploration into that land over the course of 7 weeks. This is part 1 of 2 parts, showing the various character and monster designs I decided to work with. Part 2 will contain more developmental pieces, including some of the environments and props.

Some notes:

For the most part, I tried to stay true to the already established universe, keeping in mind certain mechanics and plot points. Deciding on the enemy selection was difficult: there are many, many signature enemies in the games, and I would have liked to work with all of them. In the end I settled on enemies that had the most impact on me, either through nostalgia (like the Octorok) or gameplay experience (Redeads).

If you’ve got any questions, whether in general or on specific pieces, criticisms, or are curious on my thought process, feel free to drop me a message.

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